A cut-paper platformer where you flip the world. Every room has a light side and a dark side — flip, and what was solid turns to air and what was air turns to ground. A hundred rooms down through an invader moon base, to one very bad machine at the bottom.
RUN & JUMP
a hundred rooms, one screen at a time
FLIP THE WORLD
flip, and the floor you need appears
STOMP & SHOOT
jump on them — or flip, and shoot the other side
THE JET POD
jump, then jump again — the jets catch you
DON'T TOUCH
flames, saws, mines — the base bites back
THE LOCALS
every one of them dies to a stomp — some only to a stomp
the computer is playing these · ←→ or AD move · Space jump · X flip · F shoot
Flip is free. Stay dark as long as you like — half the islands and most of the shards only exist there.
Never stuck. Hold R (↺ on touch) for 2 seconds to return to the start. You keep everything.
Moving platforms cross gaps and lift you to high ledges: land on top to ride, jump up through them from below.
Sliding doors are walls on a timer. Wait for the gap and walk through — being under one as it closes, or under a lift as it lands, costs a heart.
Timed exits. A few levels count down in the header — arrive late and the door sends you back to try again.
Black is solid in NORMAL. White is solid in INVERTED.
Flipping is free — but if you flip into a soon-to-be-solid wall, it crushes you.
Bullets only damage same-polarity enemies — flip to hit the others.
With a Jet Pod, jump as normal — then press jump
again in mid-air to light the jets, and hold to keep burning.
Tap to feather them. Pods can't pass through doors: yours pops off and goes
flying when you exit.
YOU DIED
level 1 · attempt 1
PAUSED
P / Esc to resume
Stuck? Resume, then HOLD R (↺ on touch) for 2 seconds to return to the start — you keep everything.
SUPPLIES
♥ Heart refill
●→ Ammo
AUDIO
50 · normal
YOU ESCAPED
all levels cleared
0 ◆ this run · cleared in 0:00 · 0:00 incl. retries
0 veil shards banked
↵ press Enter for a new run
LEVEL CLEAR
GOALS
—completion this run
Shards earned +0 ◆
Foes defeated—
Shards found—
Secrets ✦—
Chests opened—
Hearts found—
Ammo found—
Attempts1
Time on level (all tries)—
Shards earned+0 ◆
Level time0:00
Par—
Best—
↵ press Enter
REPLAY A LEVEL
A replay leaves your descent exactly where it is. Shards pay only what you've never claimed — beat a level's best haul and the difference is banked.
ACCOUNT
progress, purchases & studio access — synced across devices
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